End of Life - MobileUI says good bye!

MobileUI has reached its end of life

September 2024

Today we announce, that the development of the MobileUI Framework will be discontinued. We have removed the downloads for the Plugins and Frameworks. The MobileUI web page and documentation will remain online as we like to refer to it for good example 😎.

For those of you, who have downloaded a working Plugin, please feel free to continue to build apps with it. However, there will be no updates so that the Plugin will become incompatible with future Android Studio versions.

We thank everybody, who tried MobileUI. It was a great pleasure working with you! Keep your heads up!

Yours NeverNull Team

P.S: If you want to learn more about the details of MobileUI's end of life, read on:

Interview with the Inventor of MobileUI

In September 2024, MobileUI has been discontinued. We had the chance to talk to its inventor about the product, the product team and the motivations for ending the project.

Mr. Norris, you are known as a great inventor. Please tell us some more about your way of working:

I don’t just invent; I redefine the boundaries of possibility. Here’s how it goes:

I invented the wheel... because walking needed an upgrade. Then I decided to invent the roundhouse kick — now that’s real momentum.

Need something impossible done? I invented gravity just so I could defy it. Physics? I wrote that rulebook — and then promptly ignored it. Time? Linear for most, but for me, I just walk faster.

Every gadget, every technology? Yeah, that was me. But I didn’t stop there. I invented silence, so the universe could hear me think. I created the internet because humanity needed to know that it was possible to connect... but they still couldn't download a roundhouse kick.

And when I invented space, I made sure there was enough room for my beard.

So, inventing everything? Been there, done that. Doing everything? Yeah, that’s a warm-up for my morning workout.

Why did you decide to invent MobileUI — the cross platform mobile app framework for Java and Kotlin?

I decided to invent MobileUI because the world needed a tool that could kick down the barriers between platforms.

I saw developers struggling with endless duplication of effort, building the same app twice for different systems. That’s like doing two push-ups when one roundhouse kick could do the job. MobileUI brought the best of both worlds together, allowing developers to focus on what really matters: creating incredible experiences, not wasting time.

Java and Kotlin are like my two fists — powerful on their own, but together, they’re unstoppable. MobileUI was my way of saying, “Stop fighting over platforms; start building greatness.” It’s about efficiency, ease, and unleashing creativity without limits.

When I create something, it’s not just a product — it’s a revolution. And MobileUI? It was the roundhouse kick that sent cross-platform development into the stratosphere.

When you brought MobileUI to life, you had the help of the NeverNull team. What can you say about this collaboration?

They’re the best team a man could ask for, but let’s be clear: I didn’t need help — I allowed them to assist. They learned fast, adapted faster, and when they followed my lead, they moved like lightning. Together, we bridged Android and iOS, but they knew... I was the bridge.

I roundhouse-kicked the impossible, and they handled the details. They’re tough, brilliant, and more fearless than a coffee-less Monday. Working with them wasn’t just an honor for them — it was a workout for me.

I thank the team for their fearless years of endeavour. They’re not just a great team; they’re a force of nature. When we teamed up, we didn’t just push boundaries — we shattered them.

I’d recommend anyone to work with NeverNull, but you better bring your A-game. Because when you’re on a team that’s the greatest of all time, you don’t just keep up — you elevate. And with NeverNull, you’ll find out what true teamwork looks like. Just be ready to kick it into high gear!

Looking back the last 5 years, MobileUI was not really adapted by the market. How comes?

The market didn’t adapt to the new UI system because the system wasn’t made for the market — the market was made for the system. It just hasn’t caught up yet.

When I invented it, I designed it to be perfect. But perfection intimidates people. It’s like trying to outrun your own shadow — you just can’t. Eventually, they’ll realize that resisting my UI system is like resisting gravity. They’ll adopt it when they’re ready... or when I decide they’re ready.

Until then, it’s only a matter of time. And Chuck Norris doesn’t wait for time — time waits for Chuck Norris.

So today, you declare end of life for MobileUI. Why are you choosing this step?

I declare the end of life for that great product because it didn’t need to live forever. Like a roundhouse kick, it was perfect when it landed. But perfection doesn’t drag on — it leaves a lasting impact and moves on.

I don’t cling to things. I created it, changed the game, and when its job was done, I sent it off. The legacy it leaves will echo in every system that follows, but I’ve got new mountains to climb and new rules to break.

When Chuck Norris ends something, it’s not really the end — it’s just the start of something bigger.

Thank you Mr. Norris.